I’ve looked through the suggestions for improvements and features yesterday and I’ve seen this request. While I feel like it would be a great addition to have a complexity modifier or runtime as a pricing variable I’m already doing this and thought I’ll just share my pricing setup as an idea for everyone who wants to include complexity into their prices.
Basically what makes an FDM printer slow is the perimeters. The more details you got the more perimeters you have.
So my basic idea was. The more details there are the higher the surface area is. I put the raw material cost into the ccm pricing and then added a cost calculation point for surface area, quite highly priced, uploaded a cube and tuned that price to my target for a low complexity object. Then uploaded a model of just thin walls and checked if the cost is where it should be. If the complex part was too highly priced I would shift some cost from surface to ccm for the cube baseline and if it was too low I would shift from ccm to surface
Then it was just a matter of relative pricing. If the filament was priced differently duplicate and correct ccm of the print speed was different for example flexible filament duplicate and adjust surface cost.
Prefect prices every time now. Adjusting the surface area this way and having a little overshoot also calculates quite nicely into support material cost.
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Jun '17last reply
Jun '17- 23
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