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Mar 2015

Wow, that print turned out amazing. Props on the design! How do you like Modo?

Great project guys! Looks amazing…

I was wondering though about your support structure: did you use ABS or PVA? And if you used ABS, wasn’t it a lot of hassle to remove it?

Good question, I was wondering that myself :wink: I know Elwin used white ABS for the model. And looking at the screenshot, the statue (tall part) was filled up all the way. Would be a bit of a pain to remove all that given the length of the top object. Although you could leave up in the 2 heads part…don’t know how about becoming brittle over time…wouldn’t be nice to find plastic among the ashes :wink:

I really like Modo, I have been using it since version 201 I think. It’s very easy and fast to get some mockups done or just good modelling, especially with this kind of thing because I can use it’s metric system to size everything accordingly. I could do this in Zbrush but I find it much faster to just go into Modo and place everything exactly. From there on I have something that is consistent in size and proportion. All I have to after this is have fun in Zbrush. (although Modo has sculpting tools too btw! but in my opinion Zbrush is much more superior in the sculpting business)

lol, no that wouldn’t be nice I guess :slight_smile:

For a project like this you would want the inside to be nice and clean… so, if Elwin used ABS support I am curious how he handled it…

Nice work! Really nice of you to share this to the 3d hubs community, thanks!

Oh my goodness. This…this…this…THIS…THIS…THIS is great! (Not trying to be sarcastic). This is a great thing here. Have not tried zBrush, I mostly use Maya/3DS Max myself. But might give it a try.

I can definitely recommend it that you give it a try! I have used Maya and 3DS Max as well, although a long time ago and nowadays sometimes for extracting some models for games/scripts etc. The latest version (4R7) is incredible and 64-bit as well. These days I do a LOT in Zbrush only, I can prototype stuff really fast and most of all I can get detail in models like no other 3D package without crashing my system :stuck_out_tongue: The user interface can quite daunting though…also, Zbrush has a bit of a different approach to modelling, it really is almost like sculpting. Thankfully, the new Z-Modeler is god-like for hard-surface modelling :stuck_out_tongue: You should check some demo’s on youtube I you get the chance. (PS: I’m just an enthusiast, I don’t endorse Pixologic :stuck_out_tongue: )

I’m very new to Z-Brush, so these screenshots work great. Can anyone give any comments on how Z-Brush compares with Rhino and/or Blender? I know from Blender one can do almost everything using the keyboard, granted you know the shortcuts… Rhino I like for fabrication automation…