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Jan 2017

If you use ZBrush, switch to the Flat Color material and any shadows on the model will be very obvious.

yes I get it now. This would never print right.

Try this:

1. After you run texturising algorithm in Artec Studio, increase ONLY the brightness bar so that it is between 2.5 and 3.0. That should make it more printer friendly, but might create some very bright spots If that is the case continue down the list:

2. Go to zbrush -> Polypaint, click on Colorise and polypaint from Texture.

3. Move your curson anywhere in the existing texture that looks about right and click C to “get” that color.

4. Reduce RGB intensity to about 8-12 and paint directly on the texture that looks too bright.

Hope this helps

Also don’t forget to save the new texture map before exporting it! Select Texture Map -> Create -> New From Polypaint. Then export

I have done that , i moved the cursor of the brightnessand the cursor of the gama to make it look better but i dont know if this is right ?

Anyway i will try it right now only brightness, hope it works .

It doesn’t matter what material you export with as that won’t affect the print. Export using ZBrush’s 3D print option (I’ve found VRML the easiest format)

Send me a pic of the model from Artec after you increase ONLY the brightness to about 2.85 if you can

The printer will not output exactly what you see in zbrush.

You would have to do come color testing with zbrush and your printer to get similar skin tone.

www.cokreeate.com 1

2 months later

Hi @eno1509 I’m having the same problem. Can you share with us if you’ve solved the problem?

6 months later

Hi,

If any one is interested in testing some binders I would recommend www.3dcolors.pl :slight_smile: