Go to homepage
15 / 22
Nov 2016

Hi Eno,

It’s tricky to get good skin tones with an Eva, but not impossible - it took us a quite a while to get it right. I’d be happy to take a look at the file and hopefully can point out what needs doing differently.

Tim

How can i have good even lighting ?
And how to tell when it’s/it’s not enough light ?

Having a great design staff id imperative. Happy to help if you need it. The eva makes great scans but they do need work.

Usually the problem with the skin is that it gets printed somewhat darker than the actual.

What we do is manually edit the texture and make it brighter using zbrush. Then export it as wrl and open it in the old (and better) Zprint!

Is that the problem you’re having?

If you use ZBrush, switch to the Flat Color material and any shadows on the model will be very obvious.

yes I get it now. This would never print right.

Try this:

1. After you run texturising algorithm in Artec Studio, increase ONLY the brightness bar so that it is between 2.5 and 3.0. That should make it more printer friendly, but might create some very bright spots If that is the case continue down the list:

2. Go to zbrush -> Polypaint, click on Colorise and polypaint from Texture.

3. Move your curson anywhere in the existing texture that looks about right and click C to “get” that color.

4. Reduce RGB intensity to about 8-12 and paint directly on the texture that looks too bright.

Hope this helps

Also don’t forget to save the new texture map before exporting it! Select Texture Map -> Create -> New From Polypaint. Then export

2 months later
6 months later

Hi,

If any one is interested in testing some binders I would recommend www.3dcolors.pl :slight_smile: