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Mar 2016

I use Rhino, and what I like about it, is that command help shows up as soon as you click on a command. Though I admit that I have Rhino primarily because the Mac version (only) was sale priced last year.

But no matter what software you get, you should acquaint yourself with the progression of drawing objects and formats. In short, you start with 2D & 3D objects, surfaces, and solids. You should keep copies of the file as you build up your design, because as you approach generating a Stereo Lithography format (STL) for importing into a slicer program, you need to convert your complete design into one or more watertight meshes. But meshes are painfully difficult to fix if they have any “manifold” problems, so as you attempt to create your mesh, and it has problems, you’ll want to go back to a version of the file that is pre-mesh. If this is a big vocabulary lesson, it is. And I’m just getting started, and no expert, but I have already tried drawing a relatively simple design, got to the STL and found issues that I couldn’t fix because I did not keep any intermediate versions of the drawing.

Tinkercad is easy, free, and fun. Nothing to install and it does most of what the average person would need. I have zero experience but tinkercad and YouTube made it easy.

+1 For OnShape. It’s very good. If you know Solidworks, Cubify or Geomagic, you are already ahead of the learning curve. Otherwise it’s very easy to pickup and there are tons of resources developed by OnShape to get you up to speed. Minimal computing resources required - as long as you can run Chrome and have a decent (I have 15Mbps and it works fine), you are golden!

The only down side for the free version is that you are limited to 100MB of private storage. This gets eaten up very quickly due to the history feature of OnShape. However, you do get 5GB of public storage which is okay if you don’t mind sharing your designs with the world. These restrictions can be removed by purchasing a license for about $1500. Cheaper than Solidworks but very expensive for a hobbyist or small privately funded startup.

Thank you all, its been very useful, alot to take in tinker with, until finding ones you like. , what about pc spec, 16gb ram, 8x 2.3 gh quad processors graphic, setup, whats basic spec, min for all design programs.

thanks chris

I did notice that there was a lot of talk about programs, but little about hardware.

The requirements for a PC will vary depending on how complicated you want to get. Are you a hobbyist, professional? Some programs will not use above 4GB or 8GB of ram. Knowing your software requirements can save you some money (that being said… 16GB will never hurt).

I would focus more on the graphics card. Put your money here. It is most noticeable when doing something like rotating your model. Some of my more complex models have dropped me down to 1 frame a second (very slow rotate), but then, I don’t have the fastest video card. If you decide to use a program like Blender (which I use), stick to an NVidia card since that is the only one that’s fully supported. Again - know your software requirements and recommendations.

Once you decide what software you might want to try, look for requirements and recommendations from the producer. For example, Fusion 360 has a requirements page 6.

It can be confusion and please note that you never really want to go with a minimum requirement. It will be cheaper and it will work, but it will be frustrating because it will be slow.