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Sep 2016

Hello good people of the world!

I am in dire need of help. I have a bq Prusa i3 Hephestos with a Diamond Hotend bowden triple extrusion on a Rumba and a heated bed, everything from reprap.me Diamond Kickstarter. Repetier (0.92.9 firmware) + slic3r combo is nice and all is good with color mixing and everything (quite satisfying results, btw) but there’s a problem i can’t seem to shake:

The X/Y axis motions are not smooth, and wherever there’s a vertex in the 3D model, i get a tiny, itsy bitsy small break or stutter, and thus, a little bit of extra, unwanted extrusion. This causes every vertex to be visible, and it’s especially annoying in curved surfaces, like circles but not only. Vertical spines or edges go up and down along my prints, right until the polygons are so tiny and vertices almost overlapping, that this problem appears to disappear. Small/high poly objects print nicer.

I first thought i might have a problem with perimeters (inner and outer). I haven’t been able to pinpoint the issue to some specific setting. I’ve tried various perimeter speeds, extrusion, jerk, timing values, but what i get is that straight lines get printed correctly, as opposed to curved surfaces, which get a jagged, wavy outline. I think it’s a firmware/electronics issue but i’m at my wits’ end.

Please help!

  • created

    Aug '16
  • last reply

    Sep '16
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Yes, this is ringing. Are you printing too fast?

That looks like “ringing”. On the square shapes, are the ripples the same on all sides? In other words, are they the same for the x & y motions or is one axis worse? This might sound counter intuitive but you may have too much tension on the belts. This can make them vibrate like a guitar sting ever time there is a direction change. Try loosening them a little.
-Jesse

No, reducing to 50% or even 25% of normal speed print has 0 (zero) effect on reducing the ridges. Everything just moves slower.

I also don’t quite belive it’s ringing since the layers are perfectly aligned vertically, every time.

Actually i haven’t tried straight faces with multiple coplanar polygons, but i guess the slicer would probably merge them in a single g-code instruction. Long, straight lines have absolutely no ripples except at both ends, where the vertices are.

Oh wow, if the pauses are that obvious then it’s almost certainly something with the firmware. It isn’t doing a retraction in those pauses, right? Would you want to post your firmware setting? I’m more familiar with marlin but I could take a look or someone else might see something that doesn’t look right.
You might just want to start over with fresh firmware.