I have been trying to print this barrel, and other cylindrical items and have this bulging seam I can not get rid of. I also get a similar blobbing on the corners of a cube, see the saw-tooth effect on the edges. I’ve been told to use negative restart but it really isn’t helping much and is causing other issues also.
OK, this is first, a retraction issue, but a little more complicated than that…
When your printer pauses to go up to the next layer, a little bit of filament is oozing out during that move. It is probably happening on all your prints, but you are only noticing it where there are repetitive layers of the same shape, where the nozzle pauses at the same place on the printer before it moves the z axis.
This creates “zippering” on the corners of squares and a thin seam on cylinders.
Increasing your retraction can help, but again, since you do not notice this on non conform layers, it is probably just as good to have your slicer tell your printer to start each layer at a random place on each z axis change. (will slow down print slightly) This will drag the tiny extruder leak around the perimeter so it does not blob. Where it does blob, it will be more difficult to see, as your eye will not see a pattern.
In simplify3d, LAYER-> “use random start points for all perimeters”
Thanks for the info and I will give the random setting a try. However, on both prints I can watch (trusty magnifying glass in hand!) and it seems that the blob is at the start of the extrusion. It is like it moves into position squirts out a blob then starts to move. Unless that blob is “left-over” from the end of the last run?
On the cube I can change to using a specific start point and then it is all on one corner which does make it look better.
On cylindrical items such as this barrel I actually want the “seam” as a real barrel would have but just trying to smooth it a bit!!
I do need it to smooth out on other cylindrical parts for fit otherwise I have to clean them up!
The “zipper or saw tooth” blobs on the cube directly coincide with retractions in the preview.
Would you have a retraction setting suggestion in S3D for a FFCP or QIDI Tech-1? I am using about 1.4-1.6 and speed of 50mm/sec.
Another thought I wondered on is if extruding to hot or cold would have an effect on this or is that not really relevant?
I am setting the seam location so I get a uniform seam up the whole barrel as a real one would be but I don’t know about render mode? I couldn’t find something on that.