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Apr 2017

In the last couple of months I familiarized myself with blender, which made me very proud, that I was able to come up with a complex model which is supposed to be used for a 3D crystal engraving business. Naturally, as I am not a pro, I most likely used a lot of walk arounds and have probably used design methods, any pro would have done simpler, easier and more effective. But for me, optically I am happy with it.

However it seems to be to large for my purposes as I intent to use it for a 3D crystal engraving where the .obj file is converted into a point cloud by another software and this would be to large of a file.

It is a very complex and detailed model of a village in Austria and so far it looks good but it just got to large. The blender file is about 920MB with compressed storage while the exported .obj file is 2.4GB and all that without any textures. During the process I have decimated the model to the limits and also applied various limited dissolve operations as well as I have resized it.

My question would be, what else can I do to get this model smaller in size and ist it normal for complex models like this to blow up to that poinnt? The point cloud conversion software rejects it most likely because of the size.

The attached pic of the model is some 2 weeks old and by now there is more details like trees, boats etc in the model.

The attached pic was taken before I applied the decimate modifier and limited dissolve.

Tnx a lot in advance for your help

  • created

    Apr '17
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    Apr '17
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Are all of the buildings hollow? They will not need to be (unless you intend to build it large enough to look into the buildings). Solid blocks will take a lot less work and give you a lot fewer points.

Other than that, it’s difficult to say without looking at the model itself.

Tnx a lot for your input Robert. In the meantime, I was able to figure out some objects (100s of trees) which took a lot of space and I am down to 250MB on the .obj model and 85MB on the blender model. However, I tried various programs and found out that the archtecture is not really solid for printing. I will not be able to eliminate all gaps (and don`t really have to for my purposes), the blender analysis is giving me, but I uploaded it into 123Design in order to find out, how the point cloud would look. And you are right, most objects are hollow. No my question: How do I convert the model or individual meshes from hollow to solid in blender?Even after google research, I seem to be unable to find a solution here. Could you give me a hint?

Tnx for your support in advance.

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