Tnx a lot for having a closed look at it and for your input. And yes, you are right. I should have used the array modifier, which I am currently doing wherever applicable and possible. I was able to bring the size down to about 80mb blender and 230mb .obj format by eliminating some parts, (about 150 trees nested into the mountains - not on the attached pic) where again I made the mistake to duplicate relatively large .obj imports instead of using the array modifier. The reason, I am using blender is simply that I am still a rookie and it was the first software I could get my hands on. I started to look into it as we are using our models for a 3d crystal engraving business, but the market here at our location purely defines itself by the product design.
We usually outsource complexer jobs to Asia but as for this specific model, all I got in return was not usable. So I started blender, as it is the only modeling software I am at least familiar with on the very bottom base.
Right now I am trying to first ammend the model as much as possible by eliminating duplicates with arrays and then to sort of fix it with netfabb, trying to get it water proof. I have not lasered it yet, but guess I would also have to turn most objects from hollow to solid (not sure about it though), where I would face another problem, because I have no earthly idea on how to do that and even online, there is very little information available, which I am able to process.
I would certainly be interested to hear more about your courses. Tnx again for your valuable input.
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