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Aug 2016

I’m a current prototyper and mold maker and am interested in learning more about 3D printing as a possible career boost. What is the best program/skill to start with? Should I study some of the 3d modeling programs or perhaps a coding class? Would AutoCAD be an assett? Is going back to school absolutely necessary? I feel as though my experience in Graphic Design and prototyping gives me a general foundation of what to expect, but I need to pinpoint my next step. Any advice is much appreciated!!

Hi! Definitely learn more about rapid prototyping! 3D printing is just one of the forms. If you want to focus on that, learn about CAD software if you don’t already know about it. Learn more about both procedural (CAD) and mesh (graphic design) modeling; fill in any gaps in your knowledge about how computers are used to design real-life things. Learn about DFM: Design For Manufacturability. Different manufacturing processes have different advantages and limitations.

But…don’t expect to get much of a career boost just from 3D printing. It’s not a very burgeoning market at the moment. Don’t give up the idea; just keep in mind it will probably not be the cash cow you might want it to be. :slight_smile:

You could try autodesk fusion360 it is free and has tons of online tutorials.

You could try autodesk fusion360 it is free and has tons of online tutorials.

Hard to say what your next step should be. A question to ask yourself is if you get into 3d printing what do you plan to use 3d printing for? Prototyping parts? Designing molds for cakes? Toy design?

This would help direct you to a 3d program that would be best suited to your needs if you are looking to design printable models. For example if you plan to use 3d printing to help design parts or molds for parts, Fusion 360 or solidworks may be best. If you are looking to get into toy design almost any 3d program will work. It is also just a matter of preference. I come from a game and software background so I personally like to use 3dsmax and zbrush as the things I create with my printers most of the time are characters, props, and toys. I like 3ds max because I find maxscript (3ds max’s scripting language) a little more robust in automating tasks and building tools to help in my design work. I have experience in Maya and blender but the interfaces and python language bug me. I mostly use Maya for CG work only these days. Blender is a great for a learning tool for 3d in general.

You don’t need to go to school to learn 3d. There are plenty of online tutorials for the majority of 3d software available for free or commercially. Whatever 3d program you do end up going with as a fellow artist I do recommend learning the back end language of the software you choose. Learn the language you can then automate processes in your workflow and save yourself time.