agreed. I made some spherical knobs for a machine and the bottom portion of the spheres caved inward rather than following the round shape of the upper half. I think it had to do with my infill.
I understand your concerns @Perry_1 and I’ll definitely make sure the article communicates the capabilities and limitations of FDM printers fairly.
The article won’t insinuate that the shapes you mention cannot be printed with FDM. Instead, the article will explain why printing such models with FDM is more challenging and requires experience from the hub.
Bottom of spheres are challenging, especially if modeled with a 'point contact" at the bottom, where successive layers are at an extreme overhang angle and have more nozzle path versus the previous layer. Most support structures, by default, will not actually come in contact with the sphere surface so the sphere has a tendency to detach from the bed.
Another challenge is a high-aspect-ratio part, especially if it tapers down to a really small section - the nozzle will usually remain in contact with the small area and will keep it hot - causing the prints to just sag away.
Parts with tight tolerances are not a problem if your printer does not have backlash – slowing the printer is key to avoid ringing which tends to cause the part to be out of tolerance.
Parts with interior supports that are hard to remove are difficult, too.
I agree. My entire business is based exactly on these kinds of difficult prints. One of my biggest clients is an international bottle manufacturer and I print all their prototype bottles/caps. I print single wall, watertight, dimensionally accurate, bottles with functional threads every week.
If you post some guide saying that FDM cannot do these things(or cannot do them well) it could be DETRIMENTAL to what I do. Explaining why they are more challenging is great and can help the customers understand why they might cost more to produce but I just want to double down on what @Perry_1 said.
-Jesse