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Oct 2015

@Grod True. It looks a bit ‘unclear’. But I think it might have been changed just because the end result of ‘low’ resolution on one machine will not look as ‘low’ resolution on the other one and that might missinform the customer. Then again, these numbers now say even less about the quality to the regular customer. So dunno - just guessing

Hi @Grod, thanks a lot for the compliment as well as the fair feedback :wink:

Let me check if I understand well, you would need some assistance / info / guidance when setting layer heights is that correct?

Thanks again!

Filemon

@ Good points! Here I go:

The tabulated approach for the different resolutions should be extended to the material level as well

I understand the issue, will check with UX and Devs what is possible

The new ways of price calculation look really intriguing and are something that I greatly value. But some settings seem quite cryptic to me and I would appreciate some more information on how they actually work.

please see: https://www.3dhubs.com/talk/thread/feature-update-hub-pricing

For example, what happens when somebody would like to place an order below the minimum value?

The price the customer will see, bumps up to your minimum. You will not receive orders below this point

When I apply multiple ways of calculating part price, which one will the customer end up seeing? The most expensive?

They add up, so if you add multiple features, you will increase your price. Of course you can tweak to take a bit of pricing from multiple features.

At this point I still feel like material used is the way to calculate cost, so the fact that I can only change the final price and not the volume may look quite arbitrary to customers.

I’m not sure if I understand this one. Can you elaborate on what you feel is missing? thanks!