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Aug 2015

I would start learning a 3d package and I’d aim for a Parametric modeler not a mesh modeler like Blender (aside from it’s crazy interface which is another matter). Parametric modelers like Autodesk Inventor or 123D or FreeCAD allow you to create shapes based on specific dimensions, then they can be edited after they’re ‘complete’ by just changing a dimension (Imagine a modeled door latch that you later decide needs to have 8.5mm holes rather than 8mm). Mesh modeling requires removing the mesh and replacing it.

Not to say that mesh modeling doesn’t have it’s place - I use a mesh modeler most of the time but only because that’s what I was a trained in. On that note, I am very familiar with 3d modeling and I still found Blender so frustrating that I gave up using it after 2 months. Yes it’s powerful, but it’s interface is unlike anything I’ve ever encountered and it makes almost not sense at all, using some very unique and bizarre conventions that I’ve never seen elsewhere… Like why is the Left mouse button almost useless?? Anyway I digress.

If you’re learning from scratch and hoping to make parts for cars I would pick a package aimed at industrial designers not game or movie makers… That’s just me :slight_smile: